[Release] [Paid] Breathalyzer script

A script by Andyyy7666

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[Release] [Paid] Breathalyzer script main image

Full Description

Realistic breathalyzer

Bring realism and immersion to your FiveM server with this highly customizable and interactive breathalyzer script. Whether you’re running a roleplay server with police enforcement or simply want to add a fun new mechanic, this script delivers a polished and feature-rich experience.

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Features:

  • Brand New UI: A sleek and modern breathalyzer interface enhances the player experience.
  • Interactable Buttons: Players can engage with the UI for realistic interactions.
  • Configurable Commands: Customize the command to open the breathalyzer as per your server’s preferences.
  • Legal Limit Settings: Define the BAC (Blood Alcohol Content) threshold according to your server’s rules.
  • Sound Effects: Enjoy immersive audio feedback while using the breathalyzer.
  • Visual Indicators: Clear indicators display whether a player’s BAC is above or below the legal limit.

Exports:
You can use this resource completely standalone and open it with commands, set levels with commands, or you could integrate it with an inventory system and status system. You could use the provided exports to open the breathalyzer when the items is used, and you could modify the players alcohol level using the modification exports:

  • Open the Breathalyzer UI
    Export: exports["Breathalyzer"]:open(true)
    Description: Open or close the breathalyzer interface programmatically. Perfect for integrating with inventory systems to use an item like a breathalyzer tool.
  • Manage BAC Levels
    Modify and retrieve player BAC levels to sync with status or roleplay mechanics:
    • Get BAC: Retrieve a player’s BAC level.
      Export: exports["Breathalyzer"]:getBAC(player)
    • Set BAC: Set a player’s BAC to a specific value.
      Export: exports["Breathalyzer"]:setBAC(player, level)
    • Increase BAC: Incrementally increase a player’s BAC.
      Export: exports["Breathalyzer"]:increaseBAC(player, amount)
    • Decrease BAC: Reduce a player’s BAC.
      Export: exports["Breathalyzer"]:decreaseBAC(player, amount)

ox_inventory item example:
This is included in the resource which allows you to create this as an ox_inventory item.

["breathalyzer"] = {
    label = "Breathalyzer",
    weight = 300,
    client = {
        export = "Breathalyzer.open"
    }
}

Status example:
Here’s an example on how you can integrate this with status resources, this example will increase the alcohol level when alcohol is consumed.

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Preview video
The video is old, I’ll make a new one soon and update this post with the new video.

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if you have any questions or are in need of support you can reach out on discord.
Andyyy Script Support discord

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