[QBCore/ESX] Carboosting - VIN Scratching

A script by Lionh34rt

No reviews yet.
[QBCore/ESX] Carboosting - VIN Scratching main image

Full Description

Description: Carboosting and Vinscratching with NUI. Players can join the queue and periodically the server gives the first person in queue a random contract based on their level. A higher level mains you get higher chances for higher class boosting contracts. (D, C, B, A, S, S+)
Players have to find a vehicle after paying a buy-in in crypto and rep and work together to disable all trackers and escape the police. D class by default does not require any hacking (you can edit this yourself)

Preview: YouTube Showcase

Purchase Here: Tebex: Carboosting [QB] - EUR 35,00 (excl. VAT)
Purchase Here: Tebex: Carboosting [ESX] - EUR 35,00 (excl. VAT)

Features:

  • Uses QBCore’s QBit crypto as money
  • Queueing system
  • Rep and level saved as meta data
  • VIN scratch and regular drop off option, VIN scratches costs extra
  • Ability to transfer contracts to other players.
  • Vehicles receive random neon and upgrades based on contract class
  • VIN scratched vehicles are added to the player_vehicles table and are registered as VIN scratched vehicles (police can check if a vehicle is VIN scratched.)
  • Runs at 0.00 by using qb-target and PolyZone
  • Hacks are synced over all vehicles, meaning different players can do the contract together, swap hackers, etc. Only front-seat passengers can do the hacks every minute if the vehicle is driving above a certain speed.
  • By default, vehicles from a contract send out a tracker blip every 20 seconds to all police units until the trackers are disabled
  • Uses phone notifications to show current task.
  • Around 100 different locations are pre-configured and you can easily add others
  • Around 55 different drop-off locations are pre-configured
  • Uses QBCore locales system
  • Extensive logging and server console debug prints
  • Queueing and NUI callbacks are encrypted by FiveM escrow, the logic for the actual contract is available for you to edit and comes with extensive options

Dependencies [QB]:

Dependencies [ESX]: