![[ESX/QB] | Torture System main image](https://forum-cfx-re.akamaized.net/original/5X/7/1/0/9/7109c2a253b00fca511c74ce7cf0660bc8a12f87.gif)
Price
UnknownA script by FutureStudios
Price
UnknownBy using our script, you’ll allow your players to have fun and intense interactions, adding a unique and exciting feature to their roleplay experience.
Preview: Click Here
Buy here: Click Here
Dependencies:
ox_lib
ox_target (optional)
qb-target (optional)
The script could also work STANDALONE via defining a standalone option in the open functions files.
Our resource is encrypted using the escrow system provided by FiveM, with very dynamic config and function files that allows you to control almost any feature.
(In case you need to control any deeper functionality you can always contact us)
Features
Config = {}
Config.Debug = false
Config.Framework = "QBCore" -- ESX / QBCore
Config.UseTarget = true -- if true auto selects a target system for interactions ( ox_target or qb-target)
Config.InteriorOnly = false -- if true chairs can only be placed inside interiors
Config.BlockRoads = true -- if true cant place chairs on roads
Config.ChairItem = "torturechair" -- the name of the item we will use for deploying the chair
Config.BlockRagdoll = true -- if true blocks ragdolls while the player sits on a chair this is important in qb because ragdolls bug out the animation.
Config.DamageOnTorture = 19 -- how much damage the tortured player will take after a torture action is done on him ( default 19 )
Config.PlaceAnimation = true -- if true plays an animation when placing / removing the chair
Config.PlaceSound = true -- if true plays a sound when placing / removing a chair.
Config.MenuPosition = 'top-left' -- 'top-left' or 'top-right' or 'bottom-left' or 'bottom-right'
Config.Lang = {
PressTortureChair = "Press [E] to use torture chair",
InteractionMenuTitle = "Torture Interaction",
WaitActions = "Please wait between each action.",
CanOnlyPlaceInterior = "You can only place the chair inside interiors",
CantPlaceRoads = "You cannot place the chair on roads.",
NoClearLos = "You don't have a clear line of sight to the chair or its table.",
LocationInvalid = "This location is invalid for the chair, try somewhere else.",
PlacedChair = "Chair placed successfully",
PackedChair = "You have packed the chair successfully",
NoPlayerNearby = "No player was found nearby.",
PlacedChairAlready = "You have already placed a chair somewhere",
NoAccessChair = "You have no access to placing chairs",
NoChairItem = "You don't have a torture chair on you",
NoVictimOnChair = "No Victim was found on your chair",
PlayerNotOnAnyChair = "The player is not sitting on any chair",
PlayerNotFound = "Player was not found in the server",
NoChairPlaced = "No chair was placed by you",
TargetFar = "The target is too far away from you",
TargetFarChair = "The target is too far away from the chair",
PlayerNotCuffed = "The player is not cuffed",
PlayerForcedChair = "Player was forced onto the chair",
PlayerFreedChair = "Player was freed from the chair",
-- Chair Options
ForceChairOption = "Force a player to the chair",
WrenchOption = "Wrench",
JerryOption = "Jerry Can",
ToothOption = "Pull A Tooth",
ElectricOption = "Electrocute",
PackChairOption = "Pack Chair",
WrenchLeft = "Left Hit",
WrenchBalls = "Hit The Thingy",
WrenchRight = "Right Hit",
WrenchChooseOption = "Wrench, Choose an action",
PressPourWater = "Press ~INPUT_CONTEXT~ To Pour Water",
PressDropChair = "Press ~INPUT_CONTEXT~ To Drop The Chair",
-- Help Messages
HelpToPlace = "Press ~INPUT_CONTEXT~ To ~p~Place~w~ The Chair\nPress ~INPUT_CELLPHONE_CANCEL~ To ~r~Cancel~w~.",
HelpIsInvalid = "~r~Invalid Coords Or Location, Try Looking Somewhere Else.~w~\nPress ~INPUT_CELLPHONE_CANCEL~ To ~r~Cancel~w~.",
}
Performance
Our resource is designed to be as performant as possible, using the latest and most advanced features the game has to offer.
Store: Click Here
Youtube: Click Here
Code is accessible | Partly (Only config and function files) |
Subscription-based | No |
Lines (approximately) | ~2000 |
Requirements | ox_lib |
Support | Yes |
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