🎯 JamzGunPlay – Realistic Gunplay System [Standalone]

A script by JamzScripts

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Full Description

:dart: JamzGunPlay – Realistic Gunplay System [Standalone | Framework Independent]

Jamz Gun Play is a revolutionary standalone realistic gunplay enhancement system for FiveM servers. :video_game: Transform your server’s combat experience with Tarkov-style movement inertia, advanced recoil mechanics, immersive suppression effects, weapon jamming, gore systems, and over 25+ integrated features designed for serious roleplay servers that demand authentic, high-stakes combat gameplay :zap: Perfect for hardcore RP servers that want realistic, challenging, and visually stunning gunplay mechanics.

:link: YouTube Preview: JamzScripts
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:sparkles: FEATURES

:dart: TARKOV-STYLE MOVEMENT INERTIA SYSTEM

Experience realistic movement physics inspired by Escape from Tarkov. Prevents ADAD spam, penalizes rapid direction changes, and creates authentic movement feel with gear weight simulation, acceleration/deceleration curves, turn lockouts, landing penalties, and lateral movement restrictions. Movement feels heavy, realistic, and requires tactical positioning.

INERTIA-GIF

:gun: ADVANCED RECOIL SYSTEM

Comprehensive recoil mechanics with vertical recoil, progressive recoil that increases with sustained fire, drunk aiming effects, progressive sway, and weapon-specific multipliers. Recoil patterns are realistic, challenging, and reward controlled bursts over spray-and-pray tactics.

reccoil-gif

:boom: SUPPRESSION SYSTEM

Immersive suppression effects with dynamic vignette that darkens screen edges, screen blur when heavily suppressed, camera shake on impact, ringing and muffled sound effects, crack sounds when bullets pass close, and zone-based suppression with close/medium/large radius detection. Suppression intensity scales with hit count and proximity.

suppression-gif

:wrench: WEAPON JAMMING SYSTEM

Realistic weapon malfunction mechanics that add risk and skill to combat. Weapons can jam during firefights with configurable jam chance. Players must complete skill checks to unjam weapons with difficulty levels from easy to hard. Features jam animations, progress bars, and notification systems.

jAMMING GIf

:art: GORE & BLOOD EFFECT SYSTEM

Comprehensive gore system with hit particles on impact, continuous bleeding particles, blood decals on ground, bloody clothes effects, health-based blood overlays, kill spatter detection, and bone-specific particle effects. System tracks health changes and applies appropriate effects based on damage severity.

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:smoking: BARREL SMOKE SYSTEM

Realistic barrel smoke effects with heat-based generation, progressive intensity based on shot count, three smoke modes (Small/Medium/Large), weapon-specific positioning, fade effects, and duration caps. Smoke intensifies with sustained fire and gradually fades after stopping.

barrelsmoke-gif

:fire: HEATED BARRELS SYSTEM

Visual heated barrel props that appear on weapons after sustained fire. Features weapon-specific barrel models, fade animations, automatic cleanup, configurable shot requirements, and bone-attached props that follow weapon movement.

heated-barrel-gif

:dart: FIRING MODES SYSTEM

Complete fire mode selector with Safety, Semi, Burst, and Auto modes. Features weapon-specific mode availability, safety mode prevention, semi-automatic control, burst fire, full automatic, visual notifications, and sound feedback. Players cycle through available modes for tactical decision-making.

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:circus_tent: HIPFIRE SYSTEM

Advanced hipfire mechanics for realistic weapon handling. Features weapon group-based permissions, individual weapon whitelist/blacklist, realistic accuracy, and sync system for multiplayer.

hipfire-gif

:floppy_disk: BULLET CASINGS SYSTEM

Realistic bullet casing physics with weapon-specific models, random spawn positions, ground detection, lifetime management, distance-based despawn, maximum limits, and casing drop sound effects. Casings accumulate during firefights and persist in the world.

casing-gif

:clapper: SHOULDER SWAP SYSTEM

Third-person shooter style shoulder swap mechanics with smooth camera transitions between left and right shoulder views, configurable offsets, lerp duration, and keybind customization. Players swap camera shoulders while aiming to improve visibility.

shoulderswap-gif

:running_man: SPRINT AIM BLOCK

Prevents players from aiming while sprinting for realistic combat mechanics. Features configurable aim cooldown after sprinting, smooth transitions, and customizable duration. Forces players to stop sprinting before aiming for tactical movement.

:bar_chart: AMMO DISPLAY SYSTEM

Realistic ammo count display and magazine check functionality with toggleable display, reload check animation, configurable duration, and weapon system integration. Players check ammo count with realistic animations.

ammodisplay -gif

:no_entry_sign: COMBAT RESTRICTIONS

Multiple combat restriction systems including disabled combat roll while aiming, disabled spam punch, disabled combat walk stance, and persistent flashlight. These restrictions prevent unrealistic combat exploits and create authentic firefight experiences.

:movie_camera: UPWARDS SHOOTING ANIMATION

Allows players to point weapons upwards while aiming for tactical positioning. Features configurable animation dictionaries, keybind customization, and smooth transitions. Players raise weapons to signal or position for better angles.

upwards-shooting-gif

:art: ENVIRONMENTAL SMOKE

Particle-based smoke effects with configurable assets, muzzle offset positioning, scale-based staging (Small/Medium/Large), shot count requirements, fade effects, and weapon-specific configurations. Creates realistic smoke that intensifies with sustained fire.

environemtnal-smoke-gif

:dart: ANTI-THIRD PERSON AIM GLITCH

Prevents third-person aim glitch exploits by detecting discrepancies between weapon and camera raycasts. Features automatic glitch detection, visual feedback, and firing prevention during glitch attempts. Protects server integrity.

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:walking_man: SLOW WALK MODE

Allows players to toggle slow walk mode while aiming for precise movement. Features configurable movement blend ratios, smooth animation transitions, and keybind customization. Players move slowly while aiming for better accuracy.

slow-walk-gif

:dart: NO RETICLE SYSTEM

Hides crosshair for all weapons except sniper rifles for realistic aiming. Features automatic reticle hiding, sniper rifle exception, and toggleable functionality. Forces players to aim down sights for accuracy.

:snowflake: BREATH CONDENSATION SYSTEM

Creates breath condensation effects for players in cold weather. Features particle-based breath effects, talk amplification, configurable spawn timing, face positioning, effect scale, and distance-based rendering. Adds atmospheric effects that respond to weather conditions.

breath-condensation-gif

:weight_lifting_man: HEAVY WEAPON MOVEMENT

Applies movement speed reduction and animation changes for heavy weapons. Features weapon-specific weight values, heavy animation set, configurable movement penalties, and automatic animation switching. Heavy weapons like LMGs and sniper rifles slow player movement.

heavy-weapons-gif

:boom: INCREASED MUZZLE FLASH & WEAPON SMOKE

Enhanced muzzle flash and smoke effects built into weapon meta files. Features include increased flash intensity and scale, enhanced muzzle smoke particle effects, and improved visual feedback when firing. Muzzle flash and smoke are more visible and realistic, improving weapon feedback during combat.

muzzleflash-gif

:dart: SLANTED FIRST PERSON AIMING

Realistic first-person aiming with slanted/angled weapon positioning. Weapons appear at realistic angles in first-person view, matching how weapons could be held in real life.

sslanted-aiming

:ear:EAR PROTECTION SYSTEM

Intelligent ear protection system that prevents suppression sound effects when wearing protective headgear. Features include configurable protected hat list (8+ hat IDs), automatic detection of protected headgear, blocking of ringing sounds when wearing protection, blocking of muffled sounds when wearing protection, and seamless integration with suppression system. Players wearing ear protection (helmets, tactical gear) don’t experience ringing or muffled sounds, creating realistic protective equipment mechanics.

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:hammer_and_wrench: Dependencies

Make sure you have all of these installed and properly configured before using the script! :zap:

:jigsaw: UI & Libraries

:books: Ox_Lib β†’ Download

:musical_note: Sound System

:loud_sound: XSound β†’ Required for suppression sound effects (ringing, muffled, crack sounds)

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:money_with_wings: PURCHASE

:moneybag: Price: $45
:shopping: Store: https://jamzscripts.tebex.io/
:arrow_forward: Demo Video: YouTube Preview

:rocket: Make your RP server elite today.

Code is accessible No
Subscription-based No
Lines (approximately) 9000Β±
Requirements OX_LIB + XSound
Support Yes
Config Merger
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