[PAID] Woozy Studio's | Graffiti Script [QB/QBox/ESX]

A script by woozyassets

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[PAID] Woozy Studio's | Graffiti Script [QB/QBox/ESX] main image

Full Description





Hey everyone

I’m excited to finally drop a project I’ve been working on for Woozy Studio’s. I felt that most of the existing graffiti scripts were either missing the flexibility players wanted or were just hitting server performance too hard. So, I built this.

Woozy Graffiti is designed to give your players actual creative freedom while keeping the resmon as low as possible.

:art: The Main Feature: URL Support

The standout part of this script is the URL-based spray system. Instead of being stuck with a few pre-defined textures, players can use direct image links from the web to spray anything they want—gang tags, custom art, or territory markers.

:rocket: Features at a glance:

  • Framework Independent: Built-in support for QBCore, ESX, and QBox.
  • Real-time URL Sprays: Use any direct image link to tag walls in-game.
  • Highly Optimized: Runs at 0.00ms on idle. I put a lot of focus on ensuring that even with many sprays in one area, the client side stays smooth.
  • Persistence: All sprays are saved to the database and re-load perfectly after server restarts.
  • Full Control: Everything from spray duration to the required item can be changed in the config.lua.
  • Inventory Compatible: Works smoothly with ox_inventory, qs-inventory, and standard framework inventories.

:hammer_and_wrench: Technical Specs:

  • Dependencies: Uses ox_lib for optimized raycasting and UI elements.

:tv: Media & Purchase

If you run into any bugs or have ideas for features you’d like to see in an update, let me know. I’m planning on supporting this long-term.

Woozy Studio’s

Config Merger
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