[Standalone] [Paid] New Hud V2

A script by Kaykecazzoto

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Full Description

Introducing a Revolutionary HUD Interface for Your Server! Offering advanced features with a stylish color palette, this streamlined, contemporary design is sure to captivate gamers. Ditch the visual clutter, as simplicity is key. With the flexibility to customize colors and add additional elements, you have complete control over what will be implemented, allowing for a unique and personalized experience.

Functional in several frameworks, a standalone product
ESX, QBCORE, VRP, VRPEX, CUSTOM FRAMEWORKS AND ETC.

You don't need to select your framework like in the first version

CONSTANT GENERAL UPDATES
○ Added radio frequency and time (OPTIONAL)
○ Added color change to all components in the configuration file
○ Added map always appears or continues to appear when entering the vehicle (OPTIONAL)
○ Added ammo counter to your weapon (OPTIONAL)
○ Added round map or continue with pattern (OPTIONAL) (EXTERNAL)
○ Support for our clean, monochromatic style notification system inspired by our hud
○ Added nitro, indoor and outdoor function (OPTIONAL)
○ Added information on the screen, such as: Work, Money in account, Money on hand, ID.
○ Replaced the life icon for better visualization

○ Interface completely redesigned and created from scratch, along with the front-end and back-end.
○ Tidy spacing in the UI of components such as: Life, Vest, Stress, Stamina, Oxygen, Progress, Voip and etc.

COMPONENTS

  • Progress Bar (OPCIONAL)
  • Stamina (OPCIONAL)
  • Oxygen (OPCIONAL)
  • Life/Health (OPCIONAL)
  • Vest/Armor (OPCIONAL)
  • Hunger And Thirst (OPCIONAL)
  • Stress (OPCIONAL)
  • Voice
  • Range Voice

A product being constantly updated

PREVIEW:
Watch HUD WANTED V2 - STANDALONE: https://discord.gg/zMrCGxaPt6 CLEAN AND MODERN | Streamable
Video recorded by our client: BzappRP

Customizability
Settings files to ensure you can tweak the features as you see fit.
All our features are well optimized, there is no impact on your project performance

FiveM Asset Escrow System
This script is using the Asset Escrow system.

Configuration file

--[[

    * HOW TO INSTALL
    Having problems installing the product? see our documentation:
    https://docs.wantedstore.com.br (ctrl + click)
    Our discord: https://discord.gg/zMrCGxaPt6

--]]

-- Status functions
config = {}
config.maxHealth = 200           -- 300, 400
config.progressBar = true        -- False to remove progress bar event
config.damageHungerThirst = true -- False to remove hunger and thirst damage
config.flashNeeds = true         -- False to remove flash of need status
config.handshakeStress = true    -- Shake screen on the stress full
config.stamina = true            -- False to remove stamina  
config.oxygen = true             -- False to remove oxygen 
config.health = true             -- False to remove health 
config.armor = true              -- False to remove armor 
config.stress = true             -- False to remove stress
config.needs = true              -- False to remove hunger and thirst
config.SaltyChat = false         -- True if uses SaltyChat

-- Notify of attention on the needs status
NotifyHunger = function()
    return TriggerEvent("Notify", "hunger", "Sofrendo com a fome.", 3000)
end

NotifyThirst = function()
    return TriggerEvent("Notify", "Thirst", "Sofrendo com a sede.", 3000)
end

ProgressEvent = function()
    return TriggerEvent("Progress", source, 1500)
end

-- User info function

--[[
    Example in QB
        local Player = QBCore.Functions.GetPlayer(source)

        userInfo = {
            id = Player.PlayerData.source,
            job = Player.PlayerData.job.name,
            bank = Player.PlayerData.money.bank, // or Player.PlayerData.money["bank"]
            money = Player.PlayerData.money.money // or Player.PlayerData.money["cash"]
        }
    Example in ESX
        local xPlayer = ESX.GetPlayerFromId(source)

		userInfo = {
			id = source,
			job = xPlayer.job.name,
			bank = xPlayer.getAccount("bank"),
			money = xPlayer.getMoney()
		}
    Example in VRP
        local user_id = vRP.getUserId(source)

        userInfo = {
            id = user_id,
            job = vRP.getGroup(user_id) (Varies from base to base)
            bank = vRP.getBank(user_id)
            money = vRP.getInventoryItemAmount(user_id)
        }
]]


getUserInfo = function(source)
    local userInfo = {
        id = 12,
        job = "Lixeiro",
        bank = 2000,
        money = 50000
    }

    return userInfo -- Table containing { id = number, job = string, bank = number, money = number }
end

-- Car functions
config.textBelt = 'Colocar/Retirar o cinto.' -- Text: Put on/Remove the belt.
config.bindBelt = 'G'    -- Car belt bind

config.velocity = 'kmh'  -- kmh or mph
config.forwardPed = true -- Throw ped in the car crashes without a belt

config.textNitro = 'Ativação do nitro.' -- Text: Nitro activation.
config.bindNitro = 'LMENU'    -- Nitro activate bind
config.nitro = false  -- True for use nitro hud, false to use other script (Event to apply in below)
config.blockExitOnBelt = true -- True to block exiting the vehicle with the belt, false to exit the vehicle even with the belt activated

-- Fuel functions
FuelFunction = function(vehicle)
    return GetVehicleFuelLevel(vehicle)
end

-- Doors locked function
DoorsLocked = function(vehicle)
    return GetVehicleDoorsLockedForPlayer(vehicle)
end

--  (vehicle parameter is return of the GetVehiclePedIsUsing)

-- Visual functions
config.clockTime = true                     -- False to remove clock
config.radioFreq = true                     -- False to remove radio frequency
config.weaponAmmo = true                    -- False to remove weapon ammo
config.localization = true                  -- False to remove localization
config.radarFullTime = true                 -- False to enable only in vehicles
config.showBank = true                      -- False to enable Bank
config.showCash = true                      -- False to enable Cash
config.showJob = true                       -- False to enable Job

-- Colors
config.talkingColor = { "#86E9FF", "#FFF" } -- Color in voice while talking | Color in voice while silence
config.healthColor = "#FFF"
config.armorColor = "#FFF"
config.staminaColor = "#FFF"
config.hungerColor = "#FFF"
config.thirstColor = "#86E9FF"
config.stressColor = "#FFF"
config.oxyColor = "#FFF"
config.speedProgressColor = "#FFF"
config.fuelProgressColor = "#FFF"
config.carHealthProgressColor = "#FFF"
config.nitroProgressColor = "#FFF"
config.micPointColor = "#FFF"

config.onOFF = 'hud' -- Command for show/hide hud
-----------------------------------------------------------------------------------------------------------------------------------------
-- EVENTS
-----------------------------------------------------------------------------------------------------------------------------------------

--[[
Player is talking
TriggerClientEvent("hud_wanted:userTalking",source,true)


Player is silence
TriggerClientEvent("hud_wanted:userTalking",source,false)


Mic Proximity
TriggerClientEvent("hud_wanted:VoiceStatus",source,1)
TriggerClientEvent("hud_wanted:VoiceStatus",source,2)
TriggerClientEvent("hud_wanted:VoiceStatus",source,3)

Show Hud
TriggerClientEvent("hudActived",source,true)

Hide Hud
TriggerClientEvent("hudActived",source,false)

Progress Bar
TriggerClientEvent("Progress",source, msec)

Update Hunger Status
TriggerClientEvent("statusHunger",source,hungerNumber)

Update Thirst Status
TriggerClientEvent("statusThirst",source,thirstNumber)

Update Stress Status
TriggerClientEvent("statusStress",source,stressNumber)

Radio Frequency
TriggerClientEvent("hud_wanted:radio",source,frequency)

Quit radio
TriggerClientEvent("hud_wanted:radio",source,false)

Radio talking
TriggerClientEvent("hud_wanted:radioTalking",source,false)

Nitro Apply in hud
TriggerServerEvent("hud_wanted:client:applyNitro", Plate, NitroQuantity)

Example:
--[[

    RegisterCommand("teste", function(source, args)
        TriggerEvent("hud_wanted:client:applyNitro", GetVehicleNumberPlateText(GetVehiclePedIsUsing(PlayerPedId())), 2000)
    end)

-- Nitro quantity (0-2000)

]]

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Requirements N/A
Support Yes