Rq-Dogs: The ultimate police dog script
https://rqver-resources-webstore.tebex.io/package/6053516
Why Rq-Dogs?
- Makes use of rope natives to create a realistic dog lead with adjustable length
- Unique, realistic walking/running with the dog - Hold the dog on the lead and it walks infront of you or make it heel and it’ll walk next to you
- Extremely configurable - Preview the language and config files
- Standalone, QB-Core, QBX-Core, ESX & ND Core Support for job/grade restrictions (Available in an unlocked file)
- QB-Core, QBX-Core and ESX support for using items to spawn/remove a dog (Available in an unlocked file)
- Ability to use ace permissions, radio channels, authorized jobs/ranks or custom checks to allow access to dogs
- Advanced tracking system with the optional ability to prompt the tracking target to accept/reject the track
- Ability to use a configurable context menu to access all dog actions in one place
- Ability to add multiple dog peds to the config file and name them. If there are multiple peds, players will be able to use a context menu to choose a ped
- Ability to detect who the last driver/passenger in a vehicle was and start a track from their ‘scent’
- Ability to search for drops on the ground in a configurable radius using qb-core
- Ability to search players/vehicles using ox-inventory, qb-inventory and ESX
- Support for notifications with ox_lib, chat, qb, okok, bulletin or custom notifications
- Extremely optimized client performance - 0.00ms idle, 0.05 in max usage (Adjusting lead length and moving)
- Extremely optimized server performance - 0.00ms 24/7
- Everything is key-bindable in FiveM Keybinds and the default keybinds can be changed in the config file
- And More!
Preview
Click here to preview the resource!
For a list of updates to the resource after the release of this preview, please see the pinned comment on the video.
Notes
|
|
Code is accessible |
No |
Subscription-based |
No |
Lines (approximately) |
1650 |
Requirements |
onesync, ox_lib |
Support |
Yes |