[PAID] [QB] r14-objects | Containers Update! (v2.51) | A powerful object spawning and management script for QBCore

A script by cjsjs

No reviews yet.
[PAID] [QB] r14-objects | Containers Update! (v2.51) | A powerful object spawning and management script for QBCore main image

Full Description

Hey all,

Originally a simple rework and replacement for the qb-policejob radial menu spawners, over the last seven months of continual development, r14-objects has evolved into an extremely powerful object spawning and management system over its seven months of continual development. This script allows you to spawn synced, functional, game world objects that can be interacted with and removed via qb-target. From the config, you are able to create objects which range from simple props such as road cones, to database persistent crafting stations with built in inventories.

Recently added, the new container vendor system allows your players to purchase shipping containers they can place in the game world either under their own name or with stolen ID’s, with the ability for police to request business records and search for container owners and their locations. New third-party integration has been added allowing external scripts to create custom object types, recieve updates through built in events, and provide custom event triggers and functions upon object creation and deletion. An expanded admin menu has also been added, giving server owners and staff greater ability to manage and remove spawned objects, teleport to them, view the contents of their inventory if it exists, and even spawn custom objects using any model in the game!

As usual, this script is NOT escrowed and you are free to modify and expand it to suit your server’s needs!

Video preview can be found here, included objects below:

What’s Included:

  • Items that allow ray-casted placement of in game objects with custom functionality outlined by a highly-customizable config!
  • Spikestrips with precise tracking of which tires actually pass over them, can be configurable to multi-length, and are removable no matter what!
  • Fully functional grill and campfire which allow players to cook food, plus ability to add fully configurable crafting to any object!
  • Storage container available from built in vendor system, allows storage of items in the game world outside of properties, and can be broken into using angle grinders or potentially found by police!
  • Tents, tables, campfire kits, and other camping gear players can use for setting outdoor scenes
  • Barricades, cones, roadblocks, and cautions signs that can be configured to stop or slow local traffic
  • Cooler that serves as a mobile stash,
  • Medbag that gives EMS and LEO easy access to medical supplies in the field, also using the included configurable crafting system
  • Bomb which is fully server synced, allowing players to set an arming wire, disarm code, and a custom timer which can be defused by anyone
  • Built in admin menu that allows staff to view and delete all placed objects, teleport to objects, view inventories, and even spawn basic objects with custom models
  • Integration with qb-logs and server prints for suspicious activation of events using trainers, as well as server-sided verification for all inventory related events


Included vendor system for storage containers, and future containers, complete with police warrant requests!

Dependencies:

  • qb-core
  • qb-inventory
  • qb-target
  • polyzone
  • xsound
  • qb-sit (optional)

This script is available for $8.99 at:

https://r14-dev.tebex.io/package/502707

FAQ:

Q: This seems expensive?
A: It’s nine bucks, if you want to do the work yourself you can, or just find a leaked version somewhere.

Q: Is this really framework dependent? Can I convert it?
A: As it comes, yes, it heavily relies on qb-target and qb-menu as well as the use of GetPlayerData() and GetPlayer() both on the server and client side. You could convert it if you are experienced with lua however, as the only real parts of the script QB specific functions are used are for job checking and player character identification.

Q: Can I add objects?
A: Yes, objects are easily addable via the config, with several built in ways options for adding functionality. Additionally, objects can be created from external scripts and custom functionality added on top of that!

Q: Can I job lock objects?
A: Yes, a custom job checking function is included in the script which allows you to easily check job names and job types and can be used for both job locking objects and other functionalities.

Code accessible Yes
Subscription based No
Lines (approximately) ~4200 client-side, ~2000 server-side
Requirements qb-core, qb-target, qb-inventory, PolyZone, xsound (optional), qb-sit (optional)
Support For the original code, limited support for modifications