Preview
A powerful, performance-focused interaction system built for FiveM servers. Register actions and labels on entities, models, global objects, and world coordinates — all through a clean export API.
Features
- Four interaction targets — entity, model, global object, and coordinate-based interactions
- Labels & Actions — attach floating text labels OR hold-key prompt menus to any target
- Fully configurable — control distance, hold time, key bindings, bone offsets, visibility checks, and more per interaction
- In-vehicle support — optionally allow interactions to appear while the player is driving
- Line-of-sight check — optionally hide interactions when there’s no clear sightline
- Dynamic show/hide — conceal and reveal specific interactions at runtime without re-registering them
- Font Awesome icons — use any FA icon class on interaction options
- Export-based API — integrates into any resource with a single
exports call
- Multi-framework — auto-detects ESX , QB-Core , QBox , or runs fully standalone
- Performance first — tunable scan, visibility, and draw ticks to fit any server’s needs
Links
Resmon
Active menu and marker

Idle

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| Code is accessible |
No ( but have OpenSource version ) |
| Subscription-based |
No |
| Lines (approximately) |
~1100 |
| Requirements |
none |
| Support |
Yes |